Professional artist for 17 years. Shipped 3 AAA titles with Ubisoft, 1 AAA title with Sharkmob.
Concept Artist with Bachelor (Hons) in 2D Animation. Expert in Photoshop. Adept at TVPaint, Storyboard Pro, Premier Pro, and After Effects. Have experience with ZBrush and Game Engine.
I am addicted to drawing and relentlessly productive. My mind is always buzzing with characters and stories that give me endless inspiration for art and comics. Be it personal or professional projects, every new piece is a chance to improve my skills. I enjoy teamwork and collaboration, especially if allowed to contribute ideas early in production.
I work in a range of styles across traditional and digital mediums, with emphasis on digital 2D using Photoshop CC and Wacom Cintiq 27QHD. I have designed props, in-game assets, produced digital paintings, storyboards, and paintovers, and assisted marketing teams with promotional material.
Skills: Concept Art / Comics / Storyboards / Illustrations / Character Design / Digital Painting (Rendering) / Animation (2D)
Software: Expert in Photoshop CC 2018. Adept in TVPaint / Storyboard Pro / Adobe Premier Pro / Adobe After Effects. Have experience with Anvil / ZBrush
Current Project (NDA)
Vampire the Masquerade: Bloodhunt
• Character design for upcoming Clans and player characters
• Designed outfits, tattoos, accessories/jewelry for player characters
• Environment art (photobash) for Prague II map
• Promotional material (stylized illustration)
Sole proprietor of Quartervirus, through which I am available for
contract and commission.
Misc. Commissions
• Subject matter ranges from sketches to full illustrations, usually original
characters based on games or films
Director and founder of RMF Studios Pte. Ltd, through which I was
available for contract work and commissions.
Neflix
• Storyboarder on Chronicles of Idhun
Yotta Games
• Character design for mobile game (NDA)
Assassin’s Creed: Odyssey
• Storyboarded cutscenes for DLC
• Involved in early designs for DLC characters
Assassin’s Creed: Origins
• Worked with level designers and writers to provide paintovers,
environment studies, and mood pieces
• Delivered storyboards for naval combat cutscenes, collaborating
closely with animation team to finalize the script
• Learned game engine and captured screenshots for marketing team
• Produced and pitched test pages for proposed Assassin’s Creed
webcomic in collaboration with writers of my own initiative
Skull & Bones
• Concept artist for key characters
• Storyboarded cutscenes
• Designed ships, props, environment design, paintovers
Assassin’s Creed: Unity
• Assisted level designers with illustrations and breakdowns of
environments
• Taught Adobe Premiere Pro, Adobe After Effects, TV Paint, and ZBrush
to students Years 1-3
• Assisted lecturers with classes and covered during absences
• Assisted students with character and environment design, composition,
script writing, and story development toward animation coursework
• Additional responsibilities included organizing graduation shows
• Commissioned by singer/songwriter Aurelio Voltaire to illustrate his
children’s book, The Legend of Candy Claws
• Commissioned by singer/songwriter Aurelio Voltaire to illustrate front,
back, and interior cover of music parody album, BiTrektual
Commissioned by writer Jill Birch to illustrate her children’s book, Turn
the Page with Squeaky Sqworm
• Commissioned by The British Club to design multiple signs for
Singapore venue