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Quartervirus
Quartervirus
The Art of Athena (Sak)
Malmö, Sweden

Summary

I received my first commission in 2005 and have been drawing professionally ever since. Over the course of my gaming career I have shipped 3 AAA titles at Ubisoft and 1 AAA title at Sharkmob, and worked on many other projects besides.

In 2013 I graduated with a Bachelor (Honours) in 2D Animation from LASALLE College of the Arts in Singapore. I am an expert in Photoshop. I am adept at TVPaint, Storyboard Pro, Premier Pro, and After Effects. I have experience with ZBrush and Game Engine.

I have been creating since I was a child and love drawing. I am relentlessly productive, my mind buzzing with characters and stories I enjoy telling via the medium of comics. Be it personal or professional projects, I consider every new piece as a chance to improve my skills. I enjoy teamwork and collaboration, especially if allowed to contribute ideas early in production.

I work in a range of styles across traditional and digital mediums, with emphasis on digital 2D art (Photoshop CC and Wacom Cintiq 27QHD). I have designed everything from props to in-game assets, produced digital paintings, storyboards, and paintovers, and assisted marketing teams with promotional material.

Skills: Concept Art / Comics / Storyboards / Illustrations / Character Design / Digital Painting (Rendering) / Animation (2D)

Software: Expert in Photoshop CC 2018. Adept in TVPaint / Storyboard Pro / Adobe Premier Pro / Adobe After Effects. Have experience with Anvil / ZBrush

Skills

2D AnimationConcept ArtDigital PaintingIllustrationStoryboardingCharacter DesignComics

Software proficiency

After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
TVPaint
TVPaint
Toon Boom Studio
Toon Boom Studio

Productions

    • Video Game
      Exoborne
    • Year
      2025
    • Role
      Senior Concept Artist
    • Company
      Sharkmob
    • Video Game
      Vampire the Masquerade: Bloodhunt
    • Year
      2021
    • Role
      Senior Concept Artist
    • Company
      Sharkmob
    • TV Production
      The Idhun Chronicles (Memories de Idhun)
    • Year
      2020
    • Role
      Storyboarder
    • Company
      Netflix
    • Video Game
      Assassin's Creed: Odyssey
    • Year
      2018
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Origins
    • Year
      2017
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Skull & Bones
    • Year
      2025
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Ubisoft

Experience

  • Senior Concept Artist at Sharkmob
    Malmö
    May 2021 - March 2026

    Current Project (NDA)

    Vampire the Masquerade: Bloodhunt

    • Character design for upcoming Clans and player characters

    • Designed outfits, tattoos, accessories/jewelry for player characters

    • Environment art (photobash) for Prague II map

    • Promotional material (stylized illustration)

  • Founder at Quartervirus
    Singapore
    January 2020 - January 2021

    Sole proprietor of Quartervirus, through which I am available for

    contract and commission.

    Misc. Commissions

    • Subject matter ranges from sketches to full illustrations, usually original

    characters based on games or films

  • Director at RMF Studios Pte. Ltd.
    Singapore, Singapore
    April 2018 - January 2020

    Director and founder of RMF Studios Pte. Ltd, through which I was

    available for contract work and commissions.

    Neflix

    • Storyboarder on Chronicles of Idhun

    Yotta Games

    • Character design for mobile game (NDA)

  • Concept Artist at Ubisoft
    Singapore, Singapore
    January 2014 - January 2018

    Assassin’s Creed: Odyssey

    • Storyboarded cutscenes for DLC

    • Involved in early designs for DLC characters

    Assassin’s Creed: Origins

    • Worked with level designers and writers to provide paintovers,

    environment studies, and mood pieces

    • Delivered storyboards for naval combat cutscenes, collaborating

    closely with animation team to finalize the script

    • Learned game engine and captured screenshots for marketing team

    • Produced and pitched test pages for proposed Assassin’s Creed

    webcomic in collaboration with writers of my own initiative

    Skull & Bones

    • Concept artist for key characters

    • Storyboarded cutscenes

    • Designed ships, props, environment design, paintovers

    Assassin’s Creed: Unity

    • Assisted level designers with illustrations and breakdowns of

    environments

  • Teaching Assistant at LASALLE College of the Arts
    Singapore, Singapore
    January 2013 - January 2014

    • Taught Adobe Premiere Pro, Adobe After Effects, TV Paint, and ZBrush

    to students Years 1-3

    • Assisted lecturers with classes and covered during absences

    • Assisted students with character and environment design, composition,

    script writing, and story development toward animation coursework

    • Additional responsibilities included organizing graduation shows

  • Illustrator at Aurelio Voltaire
    Singapore, Singapore
    January 2012 - January 2013

    • Commissioned by singer/songwriter Aurelio Voltaire to illustrate his

    children’s book, The Legend of Candy Claws

    • Commissioned by singer/songwriter Aurelio Voltaire to illustrate front,

    back, and interior cover of music parody album, BiTrektual

  • Illustrator at 'Turn the Page with Squeaky Squorm' by Jill Birch
    Singapore, Singapore
    January 2007 - January 2007

    Commissioned by writer Jill Birch to illustrate her children’s book, Turn

    the Page with Squeaky Sqworm

  • Illustrator at The British Club
    Singapore, Singapore
    January 2007 - January 2007

    • Commissioned by The British Club to design multiple signs for

    Singapore venue