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Quartervirus
Quartervirus
The Art of Athena (Sak)
Malmö, Sweden

Summary

Professional artist for 17 years. Shipped 3 AAA titles with Ubisoft, 1 AAA title with Sharkmob.

Concept Artist with Bachelor (Hons) in 2D Animation. Expert in Photoshop. Adept at TVPaint, Storyboard Pro, Premier Pro, and After Effects. Have experience with ZBrush and Game Engine.

I am addicted to drawing and relentlessly productive. My mind is always buzzing with characters and stories that give me endless inspiration for art and comics. Be it personal or professional projects, every new piece is a chance to improve my skills. I enjoy teamwork and collaboration, especially if allowed to contribute ideas early in production.

I work in a range of styles across traditional and digital mediums, with emphasis on digital 2D using Photoshop CC and Wacom Cintiq 27QHD. I have designed props, in-game assets, produced digital paintings, storyboards, and paintovers, and assisted marketing teams with promotional material.

Skills: Concept Art / Comics / Storyboards / Illustrations / Character Design / Digital Painting (Rendering) / Animation (2D)

Software: Expert in Photoshop CC 2018. Adept in TVPaint / Storyboard Pro / Adobe Premier Pro / Adobe After Effects. Have experience with Anvil / ZBrush

Skills

2D AnimationConcept ArtDigital PaintingIllustrationStoryboardingCharacter DesignComics

Software proficiency

After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
TVPaint
TVPaint
Toon Boom Studio
Toon Boom Studio

Productions

    • Video Game
      Vampire the Masquerade: Bloodhunt
    • Year
      2021
    • Role
      Senior Concept Artist
    • Company
      Sharkmob
    • TV Production
      The Idhun Chronicles (Memories de Idhun)
    • Year
      2020
    • Role
      Storyboarder
    • Company
      Netflix
    • Video Game
      Assassin's Creed: Odyssey
    • Year
      2018
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Origins
    • Year
      2017
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Skull & Bones
    • Year
      2025
    • Role
      Concept Artist, Storyboarder
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Ubisoft

Experience

  • Senior Concept Artist at Sharkmob
    Malmö, Sweden
    May 2021 - Present

    Current Project (NDA)

    Vampire the Masquerade: Bloodhunt

    • Character design for upcoming Clans and player characters

    • Designed outfits, tattoos, accessories/jewelry for player characters

    • Environment art (photobash) for Prague II map

    • Promotional material (stylized illustration)

  • Founder at Quartervirus
    Singapore, Singapore
    January 2020 - Present

    Sole proprietor of Quartervirus, through which I am available for

    contract and commission.

    Misc. Commissions

    • Subject matter ranges from sketches to full illustrations, usually original

    characters based on games or films

  • Director at RMF Studios Pte. Ltd.
    Singapore, Singapore
    April 2018 - January 2020

    Director and founder of RMF Studios Pte. Ltd, through which I was

    available for contract work and commissions.

    Neflix

    • Storyboarder on Chronicles of Idhun

    Yotta Games

    • Character design for mobile game (NDA)

  • Concept Artist at Ubisoft
    Singapore, Singapore
    January 2014 - January 2018

    Assassin’s Creed: Odyssey

    • Storyboarded cutscenes for DLC

    • Involved in early designs for DLC characters

    Assassin’s Creed: Origins

    • Worked with level designers and writers to provide paintovers,

    environment studies, and mood pieces

    • Delivered storyboards for naval combat cutscenes, collaborating

    closely with animation team to finalize the script

    • Learned game engine and captured screenshots for marketing team

    • Produced and pitched test pages for proposed Assassin’s Creed

    webcomic in collaboration with writers of my own initiative

    Skull & Bones

    • Concept artist for key characters

    • Storyboarded cutscenes

    • Designed ships, props, environment design, paintovers

    Assassin’s Creed: Unity

    • Assisted level designers with illustrations and breakdowns of

    environments

  • Teaching Assistant at LASALLE College of the Arts
    Singapore, Singapore
    January 2013 - January 2014

    • Taught Adobe Premiere Pro, Adobe After Effects, TV Paint, and ZBrush

    to students Years 1-3

    • Assisted lecturers with classes and covered during absences

    • Assisted students with character and environment design, composition,

    script writing, and story development toward animation coursework

    • Additional responsibilities included organizing graduation shows

  • Illustrator at Aurelio Voltaire
    Singapore, Singapore
    January 2012 - January 2013

    • Commissioned by singer/songwriter Aurelio Voltaire to illustrate his

    children’s book, The Legend of Candy Claws

    • Commissioned by singer/songwriter Aurelio Voltaire to illustrate front,

    back, and interior cover of music parody album, BiTrektual

  • Illustrator at 'Turn the Page with Squeaky Squorm' by Jill Birch
    Singapore, Singapore
    January 2007 - January 2007

    Commissioned by writer Jill Birch to illustrate her children’s book, Turn

    the Page with Squeaky Sqworm

  • Illustrator at The British Club
    Singapore, Singapore
    January 2007 - January 2007

    • Commissioned by The British Club to design multiple signs for

    Singapore venue