With the sad news of Bloodhunt's servers coming to a close , I thought I'd take a walk down memory lane and share some of my favourite pieces from my time working on the game.
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As a lifelong fan of gothic mythology, vampires, and of course the OG tabletop game and VtM: Bloodlines (2004), working on this game was something of a dream come true for me. I am eternally grateful to my team - I know each and every one of us gave this game our all and can be so proud of what we achieved together. And THANK YOU to each and every one of the fans - your tireless support, kind words, and welcoming and supportive community you created are the true legacy of this game.
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Every Clan in Vampire: the Masquerade possesses unique traits that distinguish them from others. The challenge in Bloodhunt was how to translate these clearly and quickly in such a fast-paced game, so that other players would have time to react. I had the opportunity to explore the Ventrue's 'Tethering' ability, a tough but stimulating challenge.
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